Not dead yet, just debating on what I want to write on and/or do; plus a really busy work schedule.
I am coming up on one year of trying to get in better shape spiritually, emotionally, mentally, and physically. So far I feel partially successful at all of them, but not really high on any of them or really low (which may be the bigger accomplishment!), Maybe I will find some time between overtime and performances to catch up on the backlog of blog ideas that I have; especially the ones based on notes from re:Invent and programming things I’ve been thinking about recently.
FTL has a cool RNG based nature; it’s also its downfall I feel. Many people have been playing, streaming, praising, and damning this game for months. I finished it a few months ago but forgot to note it, so I picked it up again while recovering from surgery. Easy went down fast, it’s amazing how much those asteroid fields help with shield! At that point, around 2am, it was time to start Normal. 2am, on recovery drugs, stuck on my back, starting Normal FTL. What could go be better and less frustrating? Knowing the pain I was getting myself in to really just made it more hilarious; had to keep quiet a few times to not wake up my wife from laughter at how ridiculous things were. After a few false starts I got through it again at about 4am blissfully happy to have had something to keep my attention off the pain for two hours. Thanks FTL!
The original Scribblenauts was amazing; couldn’t put it down! I had decent hopes for Unlimited, but knew better than tot expect the same game with new levels even if its what I really wanted. What I ended up staring at on load wasn’t what I was expecting at all though. Instead of “levels” it was small issues to deal with everywhere on the map. While I understand the idea they were going for it was rather jarring and detracted from the general sense of accomplishment the previous game had. No longer could it be the game I picked up for 90 seconds between compiles, or the game in the background I tabbed to on occasion; now it was something with a very real time commitment. Which brings me to the (oddly) limiting factor: there’s too many things to do all at once. What sounds like a great idea ends up being such a distraction that I wasn’t fully able to enjoy the game. Thats said, the increased dictionary and larger scale of what you can do once you get over the screen shock is pretty awesome. So if you have the time, and the patience, check it out.
I got through “And Yet It Moves…” (AYIM) while I’ve been stuck unable to move post surgery. The game starts pretty creative, but the novelty wears off pretty quick. Unlike Portal which changes things up and keeps you in with the narrative AYIM just gets more and more convoluted with every passing level. I don’t know why but I just couldn’t quite get in to this game; I know a lot of people that love it and I’m glad they do, it takes these types of games to keep the industry fresh and moving! Will I play again? Probably not. Do I think everyone should at least check it out if they have the chance? Yes.
In case anyone was wondering, back surgery and its related recovery sucks. That will teach me to try to train for a 10k and lose this much body fat!
It’s like Rogue with graphics! And music. And pseudo-talent trees. Most importantly though, it’s Rogue with graphics. That really does sum this game up. It has some humor and the crafting part is a bit entertaining. The crafting is what really sets it apart for me though and is what will bring me back to playing some day.
All in all, a fun game to play for a few hours!
I started up my EVE accounts again. Lost a few ships while I remembered how things work. I got seriously frustrated when I lost one of my ships; I had put a lot of time and effort in to getting it only to lose it to weird connection issues! After it happened I sat back and tried to remember the last time I actually was that attached to a game, or had that much straight up emotion while playing anything.
That said, due to the community I will probably be letting my subscriptions lapse again at the end of this. It’s a fun game to get in to for a little bit, but the people take it a wee bit too over the top- I’m not looking for constant realism or a second job, I have both in plenty already. One of the recent ad campaigns was about being the villain; I get enough of those outside of games, too!
In the mean time (between now and December) I’ll be looking at joining a larger corporation, doing some research (I like crafting in MMOs), flying a carrier and just generally having fun mining a couple nights a week.